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Perspective: Ghostbusters Fanatacism

Wednesday, July 30th, 2008

This post is going to sound lame, but I’ve spent 13+ years wading through Ghostbusters III rumors online, trying to do my part as a fan of the franchise, contributing the only way I know how. From running this website for over 11 years to recently building my own replica of the Ecto-1.  So, if that wasn’t lame enough for you, here goes nothing.

The online Ghostbusters community may not be as big as the Star Wars, Indiana Jones, Star Trek fandoms.  In reality, we’re a whole different group all together.  It is easy to typecast and dismiss us all as nerds, geeks, dweebs, etc.  Want to hear something strange?  I haven’t seen any of the Star Wars films, nor have I ever sat through an entire episode of Star Trek.  Yes, that’s right folks!  I’m a 27 year old white male, born and raised in the United States and I have never seen Star Wars.  I’m a different kind of nerd, I suppose.  I listen to NPR, collect vinyl, enjoy working at a tech startup, and I really enjoy Ghostbusters.

When Ghostbusters was released in 1984, it was a blockbuster success on so many levels.  Sure, it had innovative special effects, science fiction / fantasy undertones, and a huge budget.  But it was also a well written comedy, executed on behalf of a very talented and bright cast.  It had the magic formula. There is just something about the film, it transcends any stereotype, pigeonhole, or label you could possibly fathom.

The online Ghostbusters community, in a similar fashion, is comprised of a healthy amount fans who were touched by the franchise in many different ways.  We have grown together as a tight knit community, not because of sequels, spin-offs, and licensed merchandise, but because of the adversity we have collectively faced over the years.  We have all waded through years of Ghostbusters III rumors, we witnessed a new cartoon and toy-line awkwardly come and go after just one season, and we have, in recent years, dealt with rumors regarding a Ghostbusters remake.

Each member of the community expresses themselves in their own way. For example, Chris Stewart of Proton Charging is passionate about finding and distributing Ghostbusters news to the masses, exploring and chronicling the fandom, it was one of very first Ghostbusters sites to come online. AJ Quick of Ghostbusters Fans has been building props, identifying and selling prop parts and recently expanded his website earlier this year.  Paul Rudoff of Spook Central has been faithfully documenting many aspects of the franchise for over 13 years!  There are tens of thousands of ghostheads all over the world in the community who contribute in their own way, with hundreds of websites dedicated to Ghostbusters in one form or another.  Ghostbusters.net, which will be coming out of hibernation soon, has focused on user-generated content, fan fiction, and collaborative documentation, piecing together the small tidbits of information we’ve been fed over the years.  There are many facets of this fandom and we all congregate because we love the franchise.

This is our year to soak in all the cool new stuff coming our way.  We have a lot to be thankful for. In light of what some reactions were to the recent Activision pull-out.  We really aren’t “ungrateful little yuppie larva”.

Thank you Dan Aykroyd for keeping the franchise alive with your passion and big heart.  Thank you Terminal Reality for building the next chapter of the Ghostbusters series with with your phenomenal game engine.  Thank you Sierra Entertainment / Vivendi Universal for picking up the license and believing in the franchise.  Thank you Sony Pictures for moving the franchise forward.  Last, but certainly not least, thanks to the original cast for coming back and lending their voices (Bill Murray, Harold Ramis, Dan Aykroyd, Ernie Hudson, Annie Potts, and William Atherton).

We are grateful and excited to not only watch, but experience the next chapter of Ghostbusters, which Dan Aykroyd and Harold Ramis so lovingly penned.  What more can you ask for?  Did you ever think you would have the opportunity to trap a ghost with Dan Aykroyd?!

In short, cheer up folks.  We have something very special coming.. and it’s real!

Who Ya Gonna Call? The OXM Report Ghostbusters Preview

Sunday, July 27th, 2008

As Proton Charging noted last week, today is the day ghostheads should be running to their Xbox 360 and firing it up.  OXM editor, ghosthead, and overall great guy Dan Amrich sat down with Sierra associate producer Ryan French in an interview only available through Xbox Live.  

For those of you with an Xbox 360, just sign into Xbox Live and click on Inside Xbox to watch. If you are without, don’t worry, we’ve got you covered.

OXM Report Highlights

  • The Ecto-1 plays a part in the game.  There are a few missions during the story where you will be escorting the Ecto-1 and catching ghosts in the open streets of New York.
  • Multiplayer is competitive co-op, allowing you to play with friends online while competing for points while you collaborate by busting ghosts together.
  • During online multiplayer, each member of the team gets to choose from the original four Ghostbusters (Peter Venkman, Ray Stantz, Egon Spengler, and Winston Zeddemore).

 

Ghostbusters: The Video Game Comic-Con Wrap-up

Sunday, July 27th, 2008

Ghostbusters.net member QZEDDEMORE was kind enough to fill us in on his experience playing Ghostbusters: The Video Game.  He even had the chance to meet and talk shop with Sierra associate producer Ryan French.

When talking to Ryan, QZEDDEMORE learned a lot.  Below are a few tidbits:

  • The PKE Meter in Ghostbusters: The Video Game (circa 1991) is the world’s first PDA. Egon invented it, and that is how you get to the menu and to Tobins Spirit guide. 
  • Multiplayer online for Xbox 360 and Playstation is co-op and can be a total of 4 players. You will be able to play 3 other friends and each of you will be able to play as an original Ghostbusters team member.
  • Multiplayer will have its own missions, which are separate from single-player campaign.  You literally get jobs from Janine and go out and do them together with your friends.
Full details of QZEDDEMORE’s encounter with Ghostbusters: The Video Game at Comic-Con can be found here, at the Ghostbusters Message Board.
 
Below are videos of QZEDDEMORE playing Ghostbusters: The Video Game at San Diego Comic-Con.

Full Ghostbusters: The Video Game Demo

 

Trapping a Ghost With Ray Stantz

Kotaku Posts Ghostbusters: The Video Game Hands-On Impressions

Sunday, July 27th, 2008

Kotaku has posted their hands-on impressions of Ghostbusters: The Video Game. I think the following paragraph just about sums up their experience with the game.

It may be Ghostbusters nostalgia taking over, but our brief taste of the game did feel like a return to form for the property. The whole experience captured the experience, or what we assume the experience, of being a part of the Ghostbuster team would be like. We’re very, very excited to get our hands on the game again.

G4 Posts New Ghostbusters: The Video Game Preview With New Footage

Wednesday, July 23rd, 2008

This short preview contains previously unseen clips and if you listen closely you can make out some voiceovers as well.

Official Ghostbusters Game Website Re-brand, New Game

Tuesday, July 22nd, 2008

As we suspected earlier, Activision has taken over (earlier than expected) by re-branding the official Ghostbusters: The Video Game website as their own, taking Sierra out of the mix.

In more exciting / meaningful news, a new game has been added to the site which is aptly named Containment Grid.  The objective of Containment Grid is to move and empty as many full traps into the Containment Unit as possible.  The empty traps must be placed in a seperate conveyor belt, and the glowing traps can either reduce a strike against you, slow down game play, help you earn double points, or speed up gameplay (use at your own risk).

GamesRadar Posts Hands-on Preview of Ghostbusters: The Video Game

Monday, July 14th, 2008

GamesRadar has one of the earliest hands-on previews of Ghostbusters: The Video Game.  The writeup is fun and unique, as they share their experience playing the game through a series of 18 legendary quotes from the original film.

Not only does your equipment cause mayhem and destruction, but all that junk on your back serves another purpose. Much important info, such as spectre proximity, your pack over heating, and more is shown on the equipment hanging off of you. The lack of health bars and the like really cleans up the screen to give the game a more cinematic feel.

Gametrailers.com Posts Ghostbusters: The Video Game Trailer

Monday, July 14th, 2008

G4 Airs Ghostbusters: The Video Game Demo, Comic-Con Clue Revealed

Monday, July 14th, 2008

G4 just aired the demo of Ghostbusters: The Video Game.  The demo, which was previously described as “hands on, in-depth” was simply an interview with associate producer Ryan French with previously unseen video footage spliced in.

We did, however, learn that the big announcement at the San Diego Comic Con revolves around the multiplayer mode of Ghostbusters: The Video Game and will take place during Friday’s panel with Dan Aykroyd and Ernie Hudson.

Could this mean a full local co-op mode?  Perhaps Dan Aykroyd and Ernie Hudson will make themselves available to play online?  Tons of possibilities, tell us what you think.

World Premiere Demo of Ghostbusters: The Video Game Airs Tonight on G4 (7PM EST)

Monday, July 14th, 2008

As we reported earlier this month, today is the world premiere debut of the Ghostbusters: The Video Game demo. It will air as part of G4’s E3 programming starting at 7PM EST.

After witnessing the amazing technical demos from Terminal Reality, I have a feeling we are in for a treat. Start practicing your “ooohs” and “aaahhs” and set your Tivos, you’re not going to want to miss this!