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Posts Tagged ‘playstation 3’

Ghostbusters: The Video Game Comic-Con Wrap-up

Sunday, July 27th, 2008

Ghostbusters.net member QZEDDEMORE was kind enough to fill us in on his experience playing Ghostbusters: The Video Game.  He even had the chance to meet and talk shop with Sierra associate producer Ryan French.

When talking to Ryan, QZEDDEMORE learned a lot.  Below are a few tidbits:

  • The PKE Meter in Ghostbusters: The Video Game (circa 1991) is the world’s first PDA. Egon invented it, and that is how you get to the menu and to Tobins Spirit guide. 
  • Multiplayer online for Xbox 360 and Playstation is co-op and can be a total of 4 players. You will be able to play 3 other friends and each of you will be able to play as an original Ghostbusters team member.
  • Multiplayer will have its own missions, which are separate from single-player campaign.  You literally get jobs from Janine and go out and do them together with your friends.
Full details of QZEDDEMORE’s encounter with Ghostbusters: The Video Game at Comic-Con can be found here, at the Ghostbusters Message Board.
 
Below are videos of QZEDDEMORE playing Ghostbusters: The Video Game at San Diego Comic-Con.

Full Ghostbusters: The Video Game Demo

 

Trapping a Ghost With Ray Stantz

Kotaku Posts Ghostbusters: The Video Game Hands-On Impressions

Sunday, July 27th, 2008

Kotaku has posted their hands-on impressions of Ghostbusters: The Video Game. I think the following paragraph just about sums up their experience with the game.

It may be Ghostbusters nostalgia taking over, but our brief taste of the game did feel like a return to form for the property. The whole experience captured the experience, or what we assume the experience, of being a part of the Ghostbuster team would be like. We’re very, very excited to get our hands on the game again.

Direct Feed Video Walkthrough of Ghostbusters: The Video Game

Saturday, July 26th, 2008

Be prepared for excitement as GameSpot and Sierra associate producer Ryan French take you through a video walkthrough of Ghostbusters: The Video Game from the San Diego Comic-Con show floor.  Thanks to Cowboyspike from the Ghostbusters Message Board for the tip!

G4 Posts New Ghostbusters: The Video Game Preview With New Footage

Wednesday, July 23rd, 2008

This short preview contains previously unseen clips and if you listen closely you can make out some voiceovers as well.

Official Ghostbusters Game Website Re-brand, New Game

Tuesday, July 22nd, 2008

As we suspected earlier, Activision has taken over (earlier than expected) by re-branding the official Ghostbusters: The Video Game website as their own, taking Sierra out of the mix.

In more exciting / meaningful news, a new game has been added to the site which is aptly named Containment Grid.  The objective of Containment Grid is to move and empty as many full traps into the Containment Unit as possible.  The empty traps must be placed in a seperate conveyor belt, and the glowing traps can either reduce a strike against you, slow down game play, help you earn double points, or speed up gameplay (use at your own risk).

IGN First Look At Ghostbusters Wii, Hands-on Playstation 3

Tuesday, July 15th, 2008

IGN Nintendo Wii Ghostbusters: The Video Game First Look:

Our time seeing Ghostbusters in motion on the Wii was all too brief, but the title looked interesting. Rather than port the exact PS3/360 experience with watered-down everything, Red Fly is using the same outline and giving the Wii and PS2 something unique. There are PKE goggles to put on and they provide you with a view ripped from when Ray was scoping Slimer in the original movie — you know, the binocular view with the red meter on the side — and there are custom load screens for each transition to keep you immersed in the story. It won’t deliver the same “I’m playing the third movie” feel the PS3/360 version are shooting for, but the Wii/PS2 version could turn out to be a fun romp.

IGN Playstation 3 Ghostbusters: The Video Game Hands-on:

Although it’s way too early to sit here and give you the final word on Ghostbusters, I can tell you that it seems like it has the pieces in place to become a solid affair. The environments are detailed, living places that change as you blast them apart; the Ghostbusters themselves and their equipment looks really good; the dialogue is funny and fitting for the franchise; and the gameplay feels solid.

We’ve still got a while until we strap on our pack so who knows what the final product will feel like, but after living out a boyhood dream of running down a specter with Ray and Egon, Ghostbusters definitely has my attention.

Gametrailers.com Posts Ghostbusters: The Video Game Trailer

Monday, July 14th, 2008

G4 Airs Ghostbusters: The Video Game Demo, Comic-Con Clue Revealed

Monday, July 14th, 2008

G4 just aired the demo of Ghostbusters: The Video Game.  The demo, which was previously described as “hands on, in-depth” was simply an interview with associate producer Ryan French with previously unseen video footage spliced in.

We did, however, learn that the big announcement at the San Diego Comic Con revolves around the multiplayer mode of Ghostbusters: The Video Game and will take place during Friday’s panel with Dan Aykroyd and Ernie Hudson.

Could this mean a full local co-op mode?  Perhaps Dan Aykroyd and Ernie Hudson will make themselves available to play online?  Tons of possibilities, tell us what you think.

World Premiere Demo of Ghostbusters: The Video Game Airs Tonight on G4 (7PM EST)

Monday, July 14th, 2008

As we reported earlier this month, today is the world premiere debut of the Ghostbusters: The Video Game demo. It will air as part of G4’s E3 programming starting at 7PM EST.

After witnessing the amazing technical demos from Terminal Reality, I have a feeling we are in for a treat. Start practicing your “ooohs” and “aaahhs” and set your Tivos, you’re not going to want to miss this!

Terminal Reality Post Ghostbusters: The Video Game Tech Demos

Saturday, July 12th, 2008


It looks like Terminal Reality is excited to start showing off (and possibly licensing) their innovative game engine dubbed the Infernal Engine the team has been working so hard on, prior to working on Ghostbusters: The Video Game.

With just two days until the world premiere of the Ghostbusters E3 demo, Mark Randel, Terminal Reality President and Lead Technologist, narrates three videos (below) which show off the impressive physics engine (dubbed Velocity) that powers Ghostbusters: The Video Game.