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Chicago Comic Event To Celebrate Ghostbusters: The Other Side

Saturday, October 11th, 2008

RSVP on Myspace or Facebook.

Ghostbusters.net and Graham Crackers of Wheaton, Illinois — part of the greater Chicagoland area — are excited to inform you that on October 15th we will host a Ghostbusters event in honor of the Graham Crackers Comics Exclusive cover to Ghostbusters: The Other Side #1 and the long-awaited return of Ghostbusters to the world of comics!

This day long event will begin with a midnight opening for the impatient masses, as the store will be open from midnight until 1 am in the morning Wednesday, Oct. 15.  The day events listed below will take place between 11 am - 8 pm at night on Wednesday, Oct 15 at the Graham Crackers in Wheaton.

  • Ghostbusters: The Other Side artist Tom Nguyen will be here doing an in-store signing!
  • Exclusive screening of The Real Ghostbusters DVD Collection sponsored by Ghostbusters.net, including special features never before seen and fully restored episodes of The Collect Call of Cathulhu and Take Two.
  • Ghostbusters.net / 80’s Tees, Cereal Geek Magazine w/ The Real Ghostbusters on the cover, and The Real Ghostbusters Promo DVD in-store giveaways.
  • Day long Ghostbusters movie marathon-including episodes of the Real Ghostbusters.
  • A Classic Ghostbusters video game tournament.
  • Coloring contest for kids of all ages-including prizes
  • Replica of the Ghostbusters Headquarters being built in store

For all of those in Chicagoland looking to sample The Real Ghostbusters DVD special features, pick up the first edition of Ghostbusters: The Other Side and meet the artist behind the comic, this is the event to attend.  Who knows, you might even come home with some great Ghostbusters swag in the process.

RSVP on Myspace or Facebook now!

For more on Ghostbusters: The Other side, check out Newsarama’s exclusive first look at the new comic series.

My Ecto-10… Speed

Wednesday, October 1st, 2008

Raleigh BadgeI reached a new level a geekdom. Luckily for me, it’s a healthy dose (no pun intended, of course).

Late in the summer, I purchased a vintage Raleigh 10 speed bicycle off of Craigslist. This was the end of a long search. You see, I am 6′ 7″ and an XL bike frame isn’t easy to find… let alone a used one! And to find one that is in good shape and not ugly as sin is nearly impossible! Yet fate dealt me a good hand and I found a bike that was the right size, in great condition and a fun color scheme of white, red and chrome.

It’s that color palette that first caught my attention. It reminded me of the Ecto-1. After a little research, I also discovered that the bike was made in 1984, the same year Ghostbusters was released. With that in mind, I had no choice but to flush out the Ghostbusters theme and turn this old 10 speed into an Ecto-10 Speed.

I purchased a pair of vintage WW2 khaki bicycle saddle bags off of ebay for cheap, as well as a Ghosbusters logo and Venkman name tag patch to sew on the bags. I mounted the saddle bags to a chrome rear wheel rack (to match the chrome fork in front) with a glossy red wood shelf down the center that I added (to add extra support for the saddle bags and continue the color scheme).

With some khaki handlebar tape, and a hand sewn top tube pad to bridge the color gap between the front and back of the bike, I now have an Ecto-10 Speed.

If you combine Ghostbusters and Bicycling, the official colors would be red, white and green!

Whether I riding in the city streets, or on bike trails, I am always representing the Ghostbusters community on two wheels.

Ghostheads Episode Four

Wednesday, October 1st, 2008

Ron Daniels and Jason Hughes of Ghostheads: The Ghostbusters podcast deliver the fourth episode.  Show notes and audio below.

News - Minutes 1:25 -  10:50

  • Ghostbusters 3 -WHAT?!
  • Grahamcrackers.com Exclusive Cover
  • GB Fans Chat Room
  • The game comes out when? I DON’T KNOW!

A Word from our Sponsor - Minutes 10:50 - 11:15

Chat and Emails - Minutes 14:30-30:00

  • Email your questions/comments/suggestions to ghostheads@gmail.com

From Real to “Real” (Part Five - Egon)

Thursday, September 11th, 2008

Before I begin the final chapter of my Real Ghostbusters blog series, I would like to thank Alex Upton of The Real Ghostbusters.com for mentioning my From Real to “Real” series. When I started this, I was hoping it would be enjoyed by fans, but to have other members of the Ghostbusters community validate the work is icing on the cake!

We now come to the final chapter of my series, “From Real to “Real”. We’ve had a fun ride together. Five fruitful chapters full of fun memories. We laughed, we cried, we made out in the back of the Ecto-1 and we both felt awkward the next day. But we got past it and we still signed each other’s year book. I’m gonna miss you From Real to “Real”. But we must look to the future, move forward, and continue our lives. So without further to do, I bring you the final chapter… Egon Spengler!

Out of all the Ghostbusters to be translated from film to cartoon, Egon is the most extreme. None of the choices made with his design are subtle, but the perfectly capture the character traits the embody Egon.

Those traits being:

  • Genius
  • Extremely Logical
  • Disciplined
  • Introverted/antisocial
  • Honest/No Filter
  • Pessimistic

Egon Head

As you can see, the two Egons are extremely different, yet share a commonality. There are a few features that were crossed over from Harold Ramis. Notably the lips (though they are fuller in the animated version), the chin, the large ears, and the size of the nose in proportion to the face. But there are also drastic changes. First off, they shaved quite a few pounds off the movie counterpart…and the movie Egon was already a thin chap! They made the cartoon Egon down right twig like! But this allows the artist to define his bone structure, which gives Egon’s face a more unique appearance, and allows him to stand out from his more fleshy teammates. While they kept the round rim glasses, they made them red rather than black or gray. That is because in animation, color pallete is important and helps separate characters. Not only does it allow him to stand out from any other character who may have glasses, it also compliments the yellow of his hair. And that segways me to Egon’s greatest change…this hair! It only draws one similarity to the movie counterpart in the fact that its big hair. Egon always had poofy hair. I personally thought it was because Egon was out of touch with popular culture and thought big hair was cool. That a big pomp adore would make him a little more relatable.

The artists on Real Ghostbusters took that concept and twisted it…literally. They gave Egon the big twisted burrito hair, and to keep it from feeling front heavy, added a rat tail in the back for balance. They even changed the hair line to accentuate the massive front. You can imagine Egon being so unhip, that he would visual that hair as “hip” and make it his own. Egon is also a character of patterns and habit, he would most likely maintain that hair til his death. So the fact that he got rid of it for Extreme Ghostbusters seemed like a faulty move.

Now why make his hair yellow? Simple. It was another way to seperate Egon from the rest of the pack. Winston already had black hair, while Ray and Peter already had two different shades of brown. The only option was blonde….and it works! Egon’s hair is the visual representation of his inability to connect with popular culture. He is the Yin to Peter’s Yang. Egon is such a genius, he has a hard time relating to others. It’s that genius that is the root of all his other character traits. It is why he is antisocial, and a pessimist. If you were that smart, of course the rest of the world would appear dumbed down. I would have a hard time relating to that as well.  Brain power that also allows him to be extremely disciplined with his emotions. Even in the scariest of moments, he verbalizes his thoughts and feelings rather than showing them with erratic behavior. Excluding the opening library scene in Ghostbusters, but I dare say he ran only because being there alone would only make for poor science. The artists captured these other traits in his eyes. By having them slightly slopped downwards along the outside corner, he gives an appearance of being slightly unamused and under stimulated by the outside world.

Egon Body

For the body, the design department exaggerated the physical attributes that were already present with Harold Ramis. Much like how they took Ray and made him shorter and rounder, they took Egon and made him taller and more lanky. This serves a few purposes. The first, of course, is to help separate him from the group. Aside from the unique silhouette the hair provides, having Egon taller and thinner than the rest also allows him to break away visually when they are all side by side. Secondly, Egon is a bit socially awkward, and one of the best visual signs of that is the tall, lanky kid in high school. You know the type…long limbs, slightly hunched over, never able to fit in. As for the uniform color selection, it is the most drastic color change of the group, right up there with Winston’s uniform color selection. But lets read into it a little deeper. The majority of Egon’s suit is sort of a desaturated blue-green. A far cry from the Khaki suits of the movie, but perfect match for Egon.

Blue-Green represents a person who is exacting, discriminating, and poised. If anyone is exact and discriminating, it’s Egon. He is first to calculate with no room for doubt and dismiss all options that doesn’t fit the math. The Blue-Green person tends to be intellectual and refined, persevering and stable if rather detached. That couldn’t describe Egon any better! The pink trim is a stroke of genius in my opinion. That subtle color change ads a great deal of insight into Egon’s character. Pink embodies the gentler qualities of Red, symbolizing love and affection without passion. This shows that Egon has a subtle sensitive side beneath that brainy and detached exterior. We see this when he converses with Janine towards the final act of the movie. He shoes some affection towards Janine, but he is sure to keep it void of any passion.

So as you can see from my Real to “Real” series, no matter how true they stay to the movie, or how far the stray into extremes, each design aspect of The Real Ghostbusters was clearly thought out with each character’s personality in mind. It is a quality that many cartoons lack in favor of a current design trend or fad. But cartoons that take the time and effort to visually flush out a character’s traits and personality tend to be the shows that become classics. The Real Ghostbusters is a prime example.

Ghostheads Episode Three

Tuesday, September 2nd, 2008

Ron Daniels and Jason Hughes of Ghostheads: The Ghostbusters podcast deliver to us the third episode.  Show notes and audio below.

News Minutes 3 to 22

  • Time Life Official Announcement of Real Ghostbusters on DVD
  • IDW Comics Ghostbusters: The Other Side
  • Activision not releasing Ghostbusters: The Video Game

Sponsor Minutes 22 to 24

  • Proton Charging - http://www.protoncharging.com

Featured Site Minutes 24 to 31

  • Ghostbusters HQ - http://www.ghostbustershq.com

Mailbag Minutes 31 to 44

  • Extreme Ghostbusters
  • Why we like Ghostbusters

Site Updates Minutes 44 to 45

  • Updating the Site
  • Look for Fan Works to posted soon

Facebook Minutes 45 to 47

  • Sign up for the Ghostheads group on Facebook
  • Email your questions/comments/suggestions to ghostheads@gmail.com

Perspective: Ghostbusters Fanatacism

Wednesday, July 30th, 2008

This post is going to sound lame, but I’ve spent 13+ years wading through Ghostbusters III rumors online, trying to do my part as a fan of the franchise, contributing the only way I know how. From running this website for over 11 years to recently building my own replica of the Ecto-1.  So, if that wasn’t lame enough for you, here goes nothing.

The online Ghostbusters community may not be as big as the Star Wars, Indiana Jones, Star Trek fandoms.  In reality, we’re a whole different group all together.  It is easy to typecast and dismiss us all as nerds, geeks, dweebs, etc.  Want to hear something strange?  I haven’t seen any of the Star Wars films, nor have I ever sat through an entire episode of Star Trek.  Yes, that’s right folks!  I’m a 27 year old white male, born and raised in the United States and I have never seen Star Wars.  I’m a different kind of nerd, I suppose.  I listen to NPR, collect vinyl, enjoy working at a tech startup, and I really enjoy Ghostbusters.

When Ghostbusters was released in 1984, it was a blockbuster success on so many levels.  Sure, it had innovative special effects, science fiction / fantasy undertones, and a huge budget.  But it was also a well written comedy, executed on behalf of a very talented and bright cast.  It had the magic formula. There is just something about the film, it transcends any stereotype, pigeonhole, or label you could possibly fathom.

The online Ghostbusters community, in a similar fashion, is comprised of a healthy amount fans who were touched by the franchise in many different ways.  We have grown together as a tight knit community, not because of sequels, spin-offs, and licensed merchandise, but because of the adversity we have collectively faced over the years.  We have all waded through years of Ghostbusters III rumors, we witnessed a new cartoon and toy-line awkwardly come and go after just one season, and we have, in recent years, dealt with rumors regarding a Ghostbusters remake.

Each member of the community expresses themselves in their own way. For example, Chris Stewart of Proton Charging is passionate about finding and distributing Ghostbusters news to the masses, exploring and chronicling the fandom, it was one of very first Ghostbusters sites to come online. AJ Quick of Ghostbusters Fans has been building props, identifying and selling prop parts and recently expanded his website earlier this year.  Paul Rudoff of Spook Central has been faithfully documenting many aspects of the franchise for over 13 years!  There are tens of thousands of ghostheads all over the world in the community who contribute in their own way, with hundreds of websites dedicated to Ghostbusters in one form or another.  Ghostbusters.net, which will be coming out of hibernation soon, has focused on user-generated content, fan fiction, and collaborative documentation, piecing together the small tidbits of information we’ve been fed over the years.  There are many facets of this fandom and we all congregate because we love the franchise.

This is our year to soak in all the cool new stuff coming our way.  We have a lot to be thankful for. In light of what some reactions were to the recent Activision pull-out.  We really aren’t “ungrateful little yuppie larva”.

Thank you Dan Aykroyd for keeping the franchise alive with your passion and big heart.  Thank you Terminal Reality for building the next chapter of the Ghostbusters series with with your phenomenal game engine.  Thank you Sierra Entertainment / Vivendi Universal for picking up the license and believing in the franchise.  Thank you Sony Pictures for moving the franchise forward.  Last, but certainly not least, thanks to the original cast for coming back and lending their voices (Bill Murray, Harold Ramis, Dan Aykroyd, Ernie Hudson, Annie Potts, and William Atherton).

We are grateful and excited to not only watch, but experience the next chapter of Ghostbusters, which Dan Aykroyd and Harold Ramis so lovingly penned.  What more can you ask for?  Did you ever think you would have the opportunity to trap a ghost with Dan Aykroyd?!

In short, cheer up folks.  We have something very special coming.. and it’s real!

From Real to “Real” (Part Four - Peter)

Monday, July 28th, 2008

Newcomers: parts one, two, and three.  Now on to the next chapter… Peter Venkman.

As we move towards the final two characters left on the list, we start to find that the designs look less and less like their live action counterparts, yet capture more and more of the character’s traits. With Peter Venkman (and lastly, Egon), we see animation character design at its best. They show us that a character can be interpreted many different ways, yet still retain the soul that everyone relates to.

Those traits being:

  • Charismatic
  • Humorous
  • Witty
  • Extroverted
  • Mildy Sleazy
  • Kind Hearted
  • Business Savvy (always thinking of the dollar)
  • Flirtatious

Venkman's Head

These traits are manifested in two ways within the translation of the face. First, the literal cross overs from Bill Murray. They kept the hair line, cheeks,  nose, the tired / jaded eyes, the smirk, and the flat “butt chin” . Secondly, they created traits from scratch that best represented the character. Most notably, his hair. Dana put it best when he said said “you look more like a game show host”. And what do all game show hosts have? Nice hair! Which is why the cartoon Venkman has much more styled hair than Mr. Murray…especially with the nice pseudo cow lick bangs with the lovely curl at the end. But the hair is just messy enough, and just long enough in the back, to pay a little homage to Murray’s hair while still taking it into the TV show host / ladies man realm. Another significant change is the head shape. Murray’s head is shaped like a rounded square. Problem is, in animation, a round head suggests innocence or youth, while a square head suggests someone is dense or dim witted. Venkman is neither. So they narrowed his face into more of a tapered rectangle. The narrow shape and slight “V” angle makes him both witty, and more attractive. Which plays well into his womanizing routine.

Venkman’s body shape fits Murray pretty well. But the main changes come in the suit colors. Again, these colors were chosen because they represent his character traits. Venkman is no doubt the most popular character associated with Ghostbusters and fans are going to want him to remain true to the movie. But alas, the classic Tan suit is already used for Ray, as his character best represents the heart of Ghostbusters. Venkman also represents the heart…but a slightly darker, more cynical heart. What is a darker version of tan?…brown. Also, people who prefer brown, tend to not be impulsive. And as we all know, Venkman rarely likes to just dive into a situation head first….he lets others do that for him. “Go Get Her, Ray!”

Now Venkman also has dark blue-green accents to his brown suit. People who prefer blue-green tend to be discriminating (dismissed Walter Peck right away), poised (always appears composed and self assured), as well as attractive and charming (both play into the lady’s man routine). And of course, blue-green is an opposite on the color wheel with brown. Contrasting colors always go well together.

So there you have it! By taking some of Bill Murray’s features, adding some classically attractive physical features over top of that, as well a dash of TV host hair, and colors that reflect those character traits, you get a timeless Peter Venkman animated design that doesn’t “look” like the live action Venkman, but sure as hell feels like him!

In the next and final chapter, I will be discussing Egon.

Too Zuul For School

In-Depth Analysis of the Ghostbusters Video Game Proton Pack

Sunday, July 27th, 2008

As the great Norman Gagnon once said, Greetings and Hallucinations!

We’re all waiting on tender hooks for Ghostbusters: The Video Game to be released, and as such, I know that most (if not all) of you have seen the many screen shots and gameplay videos the internet has to offer on the subject; I sure have.

Those of you who recognize my name will also know that my thing has always been the Ghostbusters’ equipment (and subsequently prop-making). I devoted a lot of time to knowing all there is to know about the Proton Packs in the hopes of one day building one of my own. One decade and 5 packs later, I consider myself not an expert by any means, but yet still extremely well versed.

Okay, I promise I’ll get to the point now. I was watching the latest video with all of that new, exciting in-game footage when I noticed two lights on the proton pack in the game that aren’t supposed to be there in the movie. Now, before you start to throw roasted marshmallows at me, I know as well as the next ghosthead that there are MANY differences between the movie packs and the game packs. One glance reveals this obvious fact. From what I understand, the myriad of added lights and whatnot on the right hand side of the pack will be used to indicated health, pack heat, or whathaveyou. I can totally dig that.

Note the semantics of my assertion: I noticed two lights on the game pack that aren’t supposed to be there…in the movie.

In the first film, during the first call at the Sedgewick hotel, observant fans have undoubtedly noticed that there’s something slightly wrong with the pack Dan Aykroyd is wearing. The “power cell” (read: the little box on the left side with the blue lights) was either damaged by a careless stage hand or painted improperly, because the lights from inside the box - which are actually white lamps that shine through a blue gel of sorts - are prominently visible shining out of the front and sides of the box, as seen in the pictures below.

Clearly, this wasn’t by design, because nowhere in either of the two films do any of the other shots exhibit this detail. One viewing of the scene makes it obvious to anyone who has had the pleasure of constructing a proton pack that they simply didn’t paint the inside of the pack 100% thoroughly, allowing some light to spill through. Surely, this must have been noticed during viewing of the dailies, but what director would let such a minor inconsistency spoil a perfect take by these three comedic legends? I sure wouldn’t.

At any rate, the designers of Ghostbusters: The Video Game, in their thorough and amazing quest for ultimate attention to detail, very well might have gotten this production gaff confused for an intentional nuance, because these same two accidental lights appear quite intentionally in the in-game pack, as seen below.

How interesting! It’s much more noticeable if you actually watch the gameplay footage itself. Now it can be told, to those who might have had reservations before.

Alas, I am a huge nerd.  Hope to share more insight with you all soon.

- Astantax

Open The Merch Flood Gates, Baby!

Saturday, July 12th, 2008

After watching those new Terminal Reality tech demos for Ghostbusters: The Video Game demos, and seeing all the new details on the equipment, I am reminded of how cool a new line Ghostbusters toys would be.  Other than the Real Ghostbusters (and to a lesser degree, Extreme Ghosbusters), the movie franchise has been seriously lacking in the toy department.  Sure, there were those Ghostbusters action figures a few years back.  But the line only consisted of the spooks, when in reality what we all REALLY want are the boys and their toys.

It isn’t due to lack of demand that we have no Ghostbusters toys currently displayed on our shelves or a top our computers.  Its a known fact that this is due to celebrity likeness and the lack there of.

It has been many a year and people have stopped expecting any Ghostbusters movie figures.  But then a new Ghostbusters game is announced.  And not just that!  This game has all the approved likeness of each actor!…including their voices!   Could this be true?  Have all actors dropped the iron curtain and their faces can now be on products?  Could this mean….*GASP*….there is the possibility of a toy company making action figures based on the new video game?!  Ultra detailed, super poseable renditions of our favorite characters with the classic pack, the revamped game pack, traps, PKE’s, goggles, THE WORKS!  Each figure could be packed with a spook from the game.  Each could have a piece of a charred, pissed off Stay Puft that you can assemble when you collect all the characters.  And if the Gods were smiling upon us, each figure could have a voice chip in it.

Can you imagine the glory of such figures?

Who knows.  Stranger things have happened.

Too Zuul For School

From Real to “Real” (Part Three - Ray)

Monday, July 7th, 2008

Newcomers: parts one and two.

Ray’s character design is the Yang to Winston’s Ying. Where Winston’s design might have been the most difficult translation from film to animation, Ray’s design was no doubt the easiest. Of all four Ghostbusters, his translation is most direct, even down to the color choices. This can be contributed to the fact that Dan Aykroyd physically embodied most of Ray’s character traits so well.

And what are those character traits?

  • Open minded
  • Boyish/child-like enthusiasm
  • Purist heart and soul
  • Not intimidating
  • Able to step in anyone’s shoes (brainiac, everyman, funny guy, business man)

How were these qualities translated into the character design? Lets take a look at the face.

As I wrote earlier, much of Akyroyd’s features were brought over due to the fact that he physically embodied the character so well. This is rarely the case with movie to cartoon translation. But one can contribute this to the fact that Ray Stantz is really just Dan Aykroyd with a fictional name. The part was writen for him, by him, about him. So many of Aykroyd’s qualities cross over. As you can see, they mimicked his chin, lips, and nose almost perfectly.

To accentuate the qualities of pure heart and child like enthuasiam they took Aykroyd’s already established features and made them more child like by making his head more round, adding a fair amount of pudginess to him and giving him larger eyes. As a matter of fact, Ray has the largest eyes of the Ghostbusters. The other main change is his hair. Winston and Peter both have dark hair, to add variety to the group, they gave Ray lighter, brown hair. Besides helping him stand out, the lighter hair also brings out more of the child like qualities since most children rarely have dark hair right out the gate.

As for the body, much of the same rules apply. They gave Ray, Aykroyd’s basic body, and altered it to enhance the child like characteristics and help him stand out from the group.

Just like with the face, they added some pudge to round him out, and give him a slight pear shape. They also made him the shortest of the group. This again shows him as more youthful, also makes him more recognizable standing along side the group. Since Ray is the character translated most directly from the movie, his suit colors reflect that by remaining the same and retaining the tan color scheme, with no variation in color along the collar and cuffs. Where as the other characters had color schemes that reflected their personality, Ray kept the colors of the movie. Why? Because Ray IS the Ghostbusters. He is the heart and soul of the team.

In the next chapter, I will discuss Peter Venkman.

Too Zuul For School